


The first meeting and assistance to Seong-a: (2, 1, 2, 1) - (1, 1) - (1).It emulates the scrambling you might be doing if you were really being chased by a ghost, but it’s still annoying. This can be really annoying to do while being chased or rushing to hide, and is still aggravating when you just want to pick an item up, making for some needless irritation and a few dumb deaths. Interacting with items and buttons can be very fussy, requiring players to really centre their crosshairs on an item to use it or grab it. White Day can be a bit clunky when trying to stay alive, though. You can also unlock multiple endings by what you choose to say to the few friendly people you find during this haunting adventure, offering many different story routes to the player. The game features multiple difficulties, each of which will open up even more frightening hauntings. It’s even compelling on further playthroughs. There is no time when you’re safe, making for a chilling, panicked horror experience that is hard to put down. They’ll grab you while inputting a puzzle solution. You’ll find them while digging around for items in rooms that were previously empty. You’ll stumble across them while running from the janitor. The various screams and howls you hear out in the dark also do an excellent job of keeping you shaking while you wait for the next frightening surprise that could be anywhere.ĭon’t expect White Day’s ghosts to ever let up, either. Sharp, unsettling songs will play as you meet danger or if something menacing is creeping nearby, with the game making incredible use of jarring music to get the heart pounding. The sound goes a long way towards keeping this fear up. These things will relentlessly shuffle along after you or hide in spaces you wouldn’t suspect, surging out with terrifying looks and creating a feeling of dread at all times. White Day’s phantoms all have a couple of discomforting features about them-from their smiles to the vacant look in their eyes-that make them jarring just to glimpse. These ghosts all capture an excellent sense of unease. Many horror games fall into a bit of a rut by the game’s end, where players know what to expect, but White Day keeps finding new ways to hide ghosts and scares throughout, always keeping things tense and varied. There are 20 different spectres in the game, and they all frighten the player in varied, surprising ways and will keep offering new scares throughout the game. The result is that you’ll never feel entirely safe throughout your time in Yeondo High. White Day: A Labyrinth Named School – gameplay images via PQube Your only alternative is to move between loading zones to force the game to spawn him elsewhere, which feels more like cheating than a viable solution. Keeping pace with the player does make for a more frightening chase, but you’ll almost never escape him when seen, so you may as well let him catch you and reload. Like Remothered: Tormented Fathers, the villain moves too fast, making it almost impossible to lose him. This should be terrifying, but the janitor is one of White Day’s tripping points. If you step into any kind of proximity to him while trying to skirt around him, he’ll clobber you with a bat, and it doesn’t take many hits for him to take Hee-Min down. He’ll likely see you often, too, as he has a long sight range, and frequently spawns near places you need to go to progress, making for many chases.

White Day’s lethal custodian moves exceedingly fast, easily keeping pace with the player once he sees them. The janitor may sound like the least threatening thing in a haunted school, but despite having a bad leg, he can truck when he sees Hee-Min.
